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I love this, and I love your test for the desktop version. One suggestion, make the price a slider from $0->$100 and instead of asking "Would you pay $5 for a
by Duhck 13y ago
I love this, and I love your test for the desktop version.
One suggestion, make the price a slider from $0->$100 and instead of asking "Would you pay $5 for a desktop version of Hemingway? It would add the ability to save and open text files." ask "Please suggest a price for the desktop version"
This will give you a better idea of the true value of the application to people without being suggestive.
Awesome idea and implementation!
- jaysonelliot 13y agoAlso a big fan of the "desktop version" test, because it is triggered by the action of a user trying to get the desktop version as opposed to thinking they are about to answer a poll. To that end, I wouldn't trust the data you would get if you asked people to state what they would be willing to pay. Self-reported data out of context is notoriously unreliable. Instead, really put it to the test. Tell people that you'll develop a desktop version if enough pledges are received, and ask people to make a binding pledge in advance. Give them a discount for jumping in early, of course, but use the average pledge as a guideline for final pricing. If the median pledge amount is, say, $10, then you could probably assume that people would be willing to pay $15 once the product was actually available for download. (Those are made-up numbers, but you get the idea.)