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Thanks for the links! My current code is pretty trivial; dropping in a pair of standard shaders and tweaking the code would probably be sufficient. WebGL is i
by SomeCallMeTim 13y ago
Thanks for the links!
My current code is pretty trivial; dropping in a pair of standard shaders and tweaking the code would probably be sufficient.
WebGL is interesting, but it only just got support in IE11 [1]. My only current project with a web requirement would need to support older browsers, including older mobile browsers, and Safari and Android browsers also lack support.
But it doesn't hurt to prepare for the future. :)
[1] http://caniuse.com/#feat=webgl http://caniuse.com/#feat=webgl