4 ms·
Hey everyone, dev here - thanks for the awesome feedback. Rather than one-at-a-time-ing things, here's some responses! 1. Font sucks? Feature, not a flaw. 2.
by mrspeaker 13y ago
Hey everyone, dev here - thanks for the awesome feedback. Rather than one-at-a-time-ing things, here's some responses!
1. Font sucks? Feature, not a flaw.
2. Game crashes? Ummm... feature, not a flaw.
3. Need mouse to restart? Nope, there aren't any real buttons in the game. Just press space.
4. Did you credit original? Err, no.. it's got the original copyright on the title screen, but I'll add a note to point out I stole the gfx.
5. How did you steal the gfx? I just copied out the sprite atlas inside the iPhone app and cut it up in javascript/canvas. I tried to recreate things as closely as possible (screen transitions etc, not physics!).
6. Hey, do you make other awesome games in your free time? Why yes! just check out the blog at http://www.mrspeaker.net http://www.mrspeaker.net!
- sillysaurus2 13y agoKids who are learning to type probably won't be able to read your font. They'll likely get frustrated and put it down rather quickly. Is it meant to be a typing tutor for kids?
- robmcm 13y agoI think it's a rather fun PR stunt, don't get too hung up on how useful it actually is ;)
- mrspeaker 13y agoDidn't think I'd need to explicitly write this one, but... 7. Is this stupid thing supposed to improve my typing? No.
- TheSOB888 13y agoThis is pretty cool! I see you've written a JS game lib called Ω, but I can't find any more info about it. Is it not public yet? You seemed to have solved the problem of using sounds in JS, which is something I am very interested in.
- mrspeaker 13y agoHey - yeah, "Ω500" https://github.com/mrspeaker/Omega500/ https://github.com/mrspeaker/Omega500/ is the name for my library/engine thing that I use for game jams. I just wrote it because you have to publicly release any code you use for Ludum Dare before each competition. Several Ludum-Dares later and it's getting pretty good (for me, anyway! I made this game in about 8 hours over the weekend). Though the audio support is very very straight-forward: it's not tough at all if you're only targeting modern browsers. All the code for the game is in the /ex directory: https://github.com/mrspeaker/Omega500/tree/master/ex/flapjam https://github.com/mrspeaker/Omega500/tree/master/ex/flapjam If you're looking for a more mature library I'd look at Pixi.js for pure rendering awesomeness, or Impact.js for a great full-fledged engine.
- kosei 13y ago"Feature, not a flaw" is one of my favorite responses to bug feedback too. :)