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I'm just going to point to FlapFlap [1] as well though it doesn't look like collisions are implemented yet. [1]: https://github.com/nathanborror/FlapFlap https
by awhitty 13y ago
I'm just going to point to FlapFlap [1] as well though it doesn't look like collisions are implemented yet.
[1]: https://github.com/nathanborror/FlapFlap https://github.com/nathanborror/FlapFlap
- joeblau 13y agoThat is a great implementation. It seems like Nathan is using SpriteKit while my implementation uses UIDynamics. I just ran it and it seems to have collisions implemented. Mine doesn't have counters or anything extra on the screen yet, but the main challenge for me was playing with the physics engine.
- awhitty 13y agoWow! He has come pretty far in one day. When I cloned it this morning, it was just a bunch of rectangles rendered to the screen.
- jyothepro 13y agois it possible to have both sprite kit and UIkitdynamics together
- hboon 13y agoIf you use SpriteKit, you have access to the other physics engine. And you should use that.