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That's all true, but I still think that if anyone (indie, AAA, or otherwise) knew they could have the no 1 spot in the app store simply by making Flapper (a rel
by jaredklewis 13y ago
That's all true, but I still think that if anyone (indie, AAA, or otherwise) knew they could have the no 1 spot in the app store simply by making Flapper (a relatively small investment to develop), they would have done it. Even if the game is free, the publicity alone is worth a huge amount.
But nobody knew.
- fiesycal 13y agoI feel like you're saying if indie, AAA knew the lottery numbers for next week they would have bought a ticket. Which of course they would have. But I don't see this game as something that is repeatable. It seems literally like winning the lottery, whether or not you can get a simple game in the app store to be such a success. So I don't see the value in saying that nobody knew. In the same way saying someone didn't know next weeks lottery numbers doesn't make them incompetent or the person who won the lottery a genius (or have some special insight).
- jaredklewis 13y agoI didn't call the other game developers incompetent and I don't think the Flapper developer is a genius. I'm just saying that art is pretty mysterious and despite the fact that people have been making video games for quite a while now, no one knows the formula for the next big hit and somehow the next hit always finds new and old ways to surprise us. But just my $0.02 ^_^
- kazagistar 13y agoWe know a lot of very effective formulas. Thats not to say all profit comes from games that follow formulas, but the formulas certainly make it more likely.
- kosei 13y agoExactly. Just the same way that every music label would make "Gangnam Style" and "Friday".