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They forgot to mention Lesson #1 which is go ahead and just blatantly rip out the tile graphics from an old Nintendo game and reuse them, it is easier than wast
by georgemcbay 13y ago
They forgot to mention Lesson #1 which is go ahead and just blatantly rip out the tile graphics from an old Nintendo game and reuse them, it is easier than wasting time creating your own and apparently you can get away with it.
- oneeyedpigeon 13y agoWhen the biggest mobile game companies in the world rip off other people's games, why on earth would an independent developer not also feel entitled to do the same?
- georgemcbay 13y agoThere's a pretty big difference (legally and ethically) between making a game that has similar mechanics to another game and just outright ripping out graphic assets to place in your own game.
- oneeyedpigeon 13y agoFirst of all, that's a pretty big accusation to level at someone on public record: are you 100% certain that the graphic assets have been lifted pixel-for-pixel? Second, I agree with you on the legal point: it's much easier to 'protect' visual assets than it is a game mechanic. However, I dispute the fact that ripping off someone's game mechanics is, somehow, more ethical; in both cases, you're simply copying someone else's work and passing it off as your own. Just because one is easier to define, and therefore protect, in law, doesn't mean they're not both pretty nasty ways of operating.
- georgemcbay 13y agoNot that big of an accusation when the theft is so obvious. It doesn't really matter if the graphics are pixel-by-pixel the same, modifying them a bit to make them slightly different doesn't protect you. See: EA's lawsuit against Zynga over The Ville which Zynga had to settle.
- eeeficus 13y agoIt is more ethical to rip off game mechanics: in one instance you re-implement an idea (game mechanics) and in the second you take the pixels, the concrete form of the ideas that an artist had. The problem with game mechanics as with other ideas is taking them and present them as yours or as new, even if you didn't add anything much to them. This is what I think people refer to as "ripping off" a game mechanic. The other case of "stealing" a game mechanic is perfectly acceptable in the collective mind. Nobody complains about Half Life, Unreal or a first person shooter game that ripped of the main mechanics of a FPS.
- kayoone 13y agothey copy game ideas/concepts, this guy is stealing artworks and will have some fun with nintendo soon