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"But maybe what game players really want is a game that is fun and free, with no strings attached." I just respect any game that has no strings attached. I hav
by MartinCron 13y ago
"But maybe what game players really want is a game that is fun and free, with no strings attached."
I just respect any game that has no strings attached. I have mostly given up on iOS gaming because there's just so much niggling and begging and nickel-and-dining.
This will be remembered as a dark age, not a golden era.
- emhart 13y agoThis was recently posted to HN: http://honestandroidgames.com http://honestandroidgames.com Not iOS, of course, but the whole purpose is to feature games that are either free, or have a one-time purchase, whether in a marketplace, or in-app, that provides the entire game, no recurring purchases, etc.
- FreeKill 13y agoNice site, thanks for the link. I really think there is an underserved blogging market for curation of apps and games, especially with a specific theme such as this site does.
- pjmlp 13y agoOr as the second comming of the 1983's game crash.
- oneeyedpigeon 13y agoI was thinking about that game crash myself the other day when mulling over the whole IAP mobile gaming fiasco. It really feels as if, by racing to the bottom, the whole market is running the risk of losing purchasers' confidence. There isn't really a very vibrant game review scene to prop things up either.
- pjmlp 13y agoThe main problem I see, it that the crash was the main reason of why Nintendo came up with gated development as a means to control quality. The model still being used in the console world. We might end up going again down that road.
- networked 13y agoI wonder how far you could get using dark patterns/manipulative design to force the user to improve their life. Have there been any attempts? Before you suggest it I should say that I think BeeMinder does not count because of it being upfront about what it's there to do.