4 ms·
DevArt: your code belongs in an art gallery
- pjmlp 13y ago> Languages: Go or Dart. > Platforms: Chrome Apps, Android, Google Compute Engine or App Engine. So since when do Go and Dart target Chrome or Android?! Last time I checked, the status was still pending.
- camus2 13y agoI guess you can either use Dart,Go or Android.You dont need to use Go or Dart. Anyway how much graphic/sound programming can you do in Go?
- kinlan 13y ago:) some people are using C and openFrameworks which is all cool and hosting it via Compute Engine.
- vukers 13y ago"The only requirement is that you use at least one Google technology from any of the four groups below:" You can use Go or Chrome or Android.
- moron4hire 13y agonot one from each list, but one from the total list.
- kinlan 13y agoAs some of the other comments explained it is one of any in the entire list. It was pretty hard to phrase it correctly and keep it concise (sorry on my part)
- pjmlp 13y agoAh ok, sorry for the harsh comment.
- outside1234 13y agoso only code using Google platforms is worthy of being art? wtf.
- binarymax 13y agoDamn. As a life long generative artist this is right up my alley. But I don't have the time. Need to find the time. This looks awesome.
- pnewman2 13y agoSeems like a good time to mention the Demoscene, which feels like a similar concept but a bit more grassroots. I'm not a participant in the Demoscene, but I admire both the technical and artistic creativity of what sceners produce. Here are a couple sites for anyone who might be interested: http://www.pouet.net/ http://www.pouet.net/ http://www.pouet.net/prodlist.php?order=release http://www.pouet.net/prodlist.php?order=release https://www.scene.org/ https://www.scene.org/
- falcolas 13y agoI don't think my code could ever be considered art; it spends too much time being correct to be beautiful.
- merry-year 13y agoGood excuse ;)
- diydsp 13y ago"competition" "art" "must use google technologies" wtf is going on here? This sounds like a huge advertisement for google under the premise that "if we put your stuff in a gallery, you will be an artist." One that the public in another country will pay (the gallery) to see. > "Sometimes we just need some inspiration and an outlet." Folks, your outlet for your art is the entire world around you. It is your friends and family and co-workers and meetups. Art isn't a competition requiring $company's products. It's a way of communicating, not a class that you enter by adhering to corporate rules. I'm not saying, "don't do this," but I am saying, understand the power imbalance you're entering into, how they're benefiting and how they're feeding your ego to pull it off. It may be just some of bitterness from my grad school years, but I showed stuff around the world for a few years, and like my advisor used to say about most of the projects in the world of "fill-a-gallery with computers and LCD screens and sensors" which faddish curators have been building the last decade, "Oh look, it's geeks!" Producing art is a lot like a startup - you won't get any traction by impressing customers with your skills. You have to deliver. In business, you have to make your customers look good to others and in the art world, you have to communicate an insight and perspective and you have to make yourself vulnerable. Even if you just write code, you will probably get dirty. Very few of you who do this will be compensated for your work. Most of your work will be shown and used to attract people, benefit the gallery owners financially and co-produce some kind of message about "google supports the arts." The works will be selected not on the basis of improving the world, but for supporting the message of the event's organizers. Your contribution of free labor to the established wealthy may make some visistors laugh and cry, but it won't amount to anything except a diversion. They won't remember you and the world will be just a little bit more out of your control because you relied on someone else's validation and permission to communicate your message. Look, it's not about art, because they've already filtered out works which don't meet their corporation's criteria. If you don't want to just be a freakshow participant for the benefit of a company's and gallery's bottom line, begin with an idea, not with a code editor. All of that "make a pretty pattern stuff" and "hook up a sensor to a pattern generator" stuff was actually done waaaaay back in the 1960s. The only people you impress will be those who don't know any better and you won't be communicating anything, but mollifying them with shiny objects. And for God's sake, don't limit yourself to showing your work in this one gallery or to using google technologies. They're using celebrity to impress you. They're presenting a group of people as celebrity artists drawing pretty patterns on the screen and with blinking LEDs and implying that people get something out of it. But those are patron artists who benefit those for whom they are employed, not folks who communicate ideas through art that benefit the species. It's as Alexander Solzhenitsyn said, "Too much art is like candy and not bread."
- jmnicolas 13y agoIMHO being a developer is about delivering production quality code that does what the user asked. But feel free to craft haiku / one-liners / whatever while the rest of us ship actual useful products ;-) Oh and is it really art if you have to be a dev to understand and "appreciate" it ?