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The GLSL editor is really great, with just one thing making it a pain to use. Namely, the split between the vertex and fragment shader is always vertical (apart
by pheelicks 13y ago
The GLSL editor is really great, with just one thing making it a pain to use. Namely, the split between the vertex and fragment shader is always vertical (apart from when the tools are really thin overall). Does anyone know how I can force it to use a horizontal split?
While I'm whining, is it possible to show the console at the same time as viewing the source for files? The fact that I have to switch between the console and source tabs in FF is pretty much the only reason I use Chrome for debugging.
- padenot 13y agoAt least in current Nightly, you can hit the Esc. key, to pop up the console regardless of the panel you're currently using (à la Chromium, basically). I'm not sure in which release this landed, though. For the vertical split thing, opening a bug is the easiest way to get the feature in [1]. [1]: https://bugzilla.mozilla.org/enter_bug.cgi?product=Firefox&component=Developer%20Tools%3A%20WebGL%20Shader%20Editor https://bugzilla.mozilla.org/enter_bug.cgi?product=Firefox&c... (this is a URL with the right bugzilla component. just log in, fill the blanks and submit)
- bgrins 13y ago> At least in current Nightly, you can hit the Esc. key, to pop up the console regardless of the panel you're currently using This split console feature landed in 28 (so it is moving up to Beta now): https://hacks.mozilla.org/2013/12/split-console-pretty-print-minified-js-and-more-firefox-developer-tools-episode-28/ https://hacks.mozilla.org/2013/12/split-console-pretty-print...