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The glsl shader editor isn't announced in the release notes. It is supposed to be included in FF 27. https://hacks.mozilla.org/2013/11/live-editing-webgl-shade
by JanneVee 13y ago
The glsl shader editor isn't announced in the release notes. It is supposed to be included in FF 27.
https://hacks.mozilla.org/2013/11/live-editing-webgl-shaders-with-firefox-developer-tools/ https://hacks.mozilla.org/2013/11/live-editing-webgl-shaders...
- Jare 13y agoIt is, just disabled by default in the console settings.
- pheelicks 13y agoThe GLSL editor is really great, with just one thing making it a pain to use. Namely, the split between the vertex and fragment shader is always vertical (apart from when the tools are really thin overall). Does anyone know how I can force it to use a horizontal split? While I'm whining, is it possible to show the console at the same time as viewing the source for files? The fact that I have to switch between the console and source tabs in FF is pretty much the only reason I use Chrome for debugging.
- padenot 13y agoAt least in current Nightly, you can hit the Esc. key, to pop up the console regardless of the panel you're currently using (à la Chromium, basically). I'm not sure in which release this landed, though. For the vertical split thing, opening a bug is the easiest way to get the feature in [1]. [1]: https://bugzilla.mozilla.org/enter_bug.cgi?product=Firefox&component=Developer%20Tools%3A%20WebGL%20Shader%20Editor https://bugzilla.mozilla.org/enter_bug.cgi?product=Firefox&c... (this is a URL with the right bugzilla component. just log in, fill the blanks and submit)
- bgrins 13y ago> At least in current Nightly, you can hit the Esc. key, to pop up the console regardless of the panel you're currently using This split console feature landed in 28 (so it is moving up to Beta now): https://hacks.mozilla.org/2013/12/split-console-pretty-print-minified-js-and-more-firefox-developer-tools-episode-28/ https://hacks.mozilla.org/2013/12/split-console-pretty-print...
- thousande 13y agoIt was mentioned in yesterdays release notes (draft). The note seems to have been removed now. Anyway, it said something that the tool did not made it for this release. Edit: As Jare mentioned (https://news.ycombinator.com/item?id=7178225 https://news.ycombinator.com/item?id=7178225), the editor is disabled by default. Check Toolbox options.
- ndesaulniers 13y agoAnd I just ported WebGL Inspector to FF, though it's been waiting in the AMO review queue for a while... Anyways, powerful new tools for developing WebGL.