4 ms·
Only one client can be connected at a time as far as I could see. That limits the gaming part.
by seppo0010 13y ago
Only one client can be connected at a time as far as I could see. That limits the gaming part.
- daeken 13y agoYou'd just have one computer/server/Glass connect to the Chromecast, and the other Glass units connect to that.
- toomuchtodo 13y agoGlass + Hangouts + Chromecast?
- moskie 13y agoI don't think that's correct. Multiple devices can queue videos using the YouTube app with the Chromecast.
- nfoz 13y agoPerfect. That's the same number of people that have google glass.
- JoeAnzalone 13y agoPerfect. That's the same number of people that come to my parties.
- donutz 13y agoHaving a Me Party? http://www.youtube.com/watch?v=WpE8CdH6fdE http://www.youtube.com/watch?v=WpE8CdH6fdE
- ehutch79 13y agoafaik, the youtube, netflix, etc, apps actually connect to a server, not the device. so you could easily have all the devices connect to a webserver, only one would need to tell the comcast to start that webpage...
- jonesetc 13y agoWhich would seem like a better design in general, since this is just a streaming device, correct?
- mmind 13y agoIt actually supports multiple senders connected to the same receiver simultaneously. Some apps already use this so you can control the receiver from different phones.
- mrinterweb 13y agoIn the case that one client can be connected to the receiver (I don't know enough to know if this is a correct assumption), the receiver acts on content that is streamed to it. If other people playing the same game, pushed their interactions to a server that also is serving the receiver, the receiver's content would be updated with all the players interactions. Clients could be updated with pubsub socket connections, and the receiver has a stream from the server. I bet there is good potential for gaming with Chromecast.