3 ms·
No one is saying that the very essence of in-app purchases is wrong. In fact we all agree that games are the most under-valued pieces of software. We honestly s
by xerophtye 13y ago
No one is saying that the very essence of in-app purchases is wrong. In fact we all agree that games are the most under-valued pieces of software. We honestly support monetization of games (hence everyone saying i would happily pay $X for full unlock). Of course most people would NOT pay that upfront and need to be... "convinced" to pay that amount.
What we ARE decrying is the negative affect on the GAME itself for this monetization. The gameplay element should remain unaffected from this. So IAP that gives you extra levels, extra maps, extra skins, are the perfect way to monetize on it. In contrast charging per turn (or for speeding up turns), or for lives, or even things that make your game "pay-to-win" are not only unethical but ruin the GAME. SO doesn't that ruin your " it's life, a quest, a mission" philosophy.
PS: My most hated line on play store or appstore is "greedy devs charging me money for content"