2 ms·
I think that "We give you the client for free. We control the thing of value on our servers. We will rent you access to it." is both a) sustainable and b) alm
by patio11 13y ago
I think that "We give you the client for free. We control the thing of value on our servers. We will rent you access to it." is both a) sustainable and b) almost completely robust against any attempt to "compete" with the company by pirating the product.
With regards to the sustainability of IAP: As I've told people for a few years now, take a look at China/Korea to see where the American companies will be in ten years. They were doing IAP and free-clients-with-content-controlled-by-server back in the late 90s. They're still doing it.
- girvo 13y agoSo many people forget this. I've spent a lot of time in South Korea a few years ago (nearly 12 months altogether). This is normal there, and most people are okay with it. Yeah, some publishers and developers take it a bit far, but a lot of others don't. Combat Arms/Warrock sort of had a pay-to-win setup -- you bought weapons with in game cash, or could buy them outright. But, play a few games, get some cash and suddenly you have the same weapons those who have no patience did, and more importantly it was a twich based skill FPS -- even if you had the best weapon, I'd still headshot you with the base M4 before you knew what was happening. And then I'd gloat, cause I'd be playing with 16 other guys in the games cafe at 2am... Sorry, reminiscing is fun :) Anyway, truly, it may seem like the end of the world, but I don't think it will be. It'll just be the new normal, and you'll always have those devs that don't take advantage of pay-to-win, and everyone has fun, and developers make money. Seems like a good trade off to me.