3 ms·
In some cases IAP actually facilitates better games. Developers can put in enough effort to get the base game up and running, and then use IAP to spur additiona
by dsuth 13y ago
In some cases IAP actually facilitates better games. Developers can put in enough effort to get the base game up and running, and then use IAP to spur additional content development throughout the life of the game.
I'm thinking specifically of Hero Academy here. A really neat little turn-based strategy game which cost a few bucks when it came out, and had (I think) 3 teams to choose from the beginning. More teams or different skins for your team cost extra. This was the best use of IAP I've seen, and facilitated the devs getting what was essentially a proof of concept out, then building on it.
For gamers it gave you the freedom to just buy the base game, or only pay for the additional features/teams etc that you felt were interesting. I would never have paid $20 for that game off the bat, but because I had the freedom to choose what I DID buy, I probably ended up spending a lot more, and happily so.
So IAP is not inherently bad, it's just frequently (and intentionally) misused to turn games into cash generating slot machines via intentionally bad game design. It doesn't have to, and isn't, always that way.