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There's a small irony here: The enormous success of the Dragon Quest series (currently approaching its 30th anniversary) in Japan was, in no small part, due to
by ANTSANTS 13y ago
There's a small irony here: The enormous success of the Dragon Quest series (currently approaching its 30th anniversary) in Japan was, in no small part, due to the fact that it was designed so that anyone could complete it if they put in enough effort. There is little real strategy or challenge to the main paths of the games (the secret dungeons are another story), you just keep "grinding" for money and EXP until you eventually get strong enough to venture into the next area and move the story along. Even if you die, you don't lose your progress, you just restart at the last town with half the gold you were carrying.
It might sound a bit dull when I put it that way, but the series is enormously popular in Japan amongst all kinds of people that you wouldn't ever consider to be interested in video games. Each game is far lengthier an experience than you would expect out of a "casual" game, but the fact that you can make a little progress every time you play, no matter how frequently you do so or how bad you are at video games, really appeals to people.
I obviously see the difference between that style of play, and paying for progress, but I just wanted to throw out there that games that are more about progress than skill or strategy have existed almost since the beginning, and they're not necessarily a bad idea.
- aidenn0 13y agoDQ III to this day is my favorite console RPG. I'm also somewhat surprised the battery hasn't died on it yet. I will lose probably 60 hours of progress for my current save when that happens.