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I find that even in games which are generous and you could play them just fine without paying, if I can buy consumables that effect the game it severely reduces
by KVFinn 13y ago
I find that even in games which are generous and you could play them just fine without paying, if I can buy consumables that effect the game it severely reduces the enjoyment. Ben Kuchera said it like this:
https://web.archive.org/web/20131211185745/http://penny-arcade.com/report/article/reviewing-certain-free-to-play-games-is-turning-me-into-a-nervous-wreck https://web.archive.org/web/20131211185745/http://penny-arca...
>I’m finding it increasingly difficult to enjoy free-to-play games, even those that are designed well.
>Hitting a difficulty spike can make you unsure of whether the game has simply gotten more difficult and you must try harder to succeed, or if this is where you’re supposed to be putting coins into the slot in order to move forward. It’s hard to focus on the story of the puppet show when you’re straining to see the strings, and that’s how many of us feel when we play these titles.
>Playing free-to-play games is often a matter of waiting for the other shoe to drop. Until it does, it's hard to relax. I don't want to have to figure out where the stress of the purchasing decision will be, and having to be faced with that stress on an ongoing basis is a major turn off.
Thank god for PC gaming. So far it has remained immune from so much of this.
The top 2 selling games on Steam for the last 2 months, even over the Steam Sale, are Rust and DayZ, which couldn't be farther from this model.
The closest you get are F2P games like LoL which are not nearly as bad as this, and Dota 2 a competitor doesn't let you purchase a single thing that has an effect on gameplay.
- BinaryBrainz 13y ago>The closest you get are F2P games like LoL which are not nearly as bad as this Just to put this in perspective, LoL has more (by 400,000 users) concurrent players than the entire Steam platform.[1][2] I would also put forth the argument that you do gain an advantage by paying for stuff like new heroes which are almost always OP. I think the only element of PC gaming that is keeping more major studios out of the F2P models are dedicated server and p2p gaming where it doesn't make sense and is probably hard to accomplish in any meaningful way. [1] http://en.wikipedia.org/wiki/League_of_Legends http://en.wikipedia.org/wiki/League_of_Legends (para. 1) [2] http://en.wikipedia.org/wiki/Steam_(software) http://en.wikipedia.org/wiki/Steam_(software) (para. 3)