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Just so you know this is exactly how many games were distributed in the 90's, under the shareware model. Like DOOM and Quake. The first entire level was free, a
by gfodor 13y ago
Just so you know this is exactly how many games were distributed in the 90's, under the shareware model. Like DOOM and Quake. The first entire level was free, and was a substantial amount of content. Then you paid for the rest.
- ronaldx 13y agoYep. I think there's a difference. When you had to physically get your software out there and into people's hands, that was perhaps a good model. Now, it's more awkward. Asking me for payment for partial content is a dangerous indicator that you might ask me for more, later. There's also reasonable evidence that demos reduce sales figures (i.e. that demos act as negative indicators): http://uk.ign.com/articles/2013/02/11/jesse-schell-releasing-a-game-demo-can-cut-sales-in-half http://uk.ign.com/articles/2013/02/11/jesse-schell-releasing...
- joesmo 13y agoThe payment is for the full content of the game, not partial content, and there is no chance of asking for more later since there is no additional content. That's the way demos and shareware worked in the past.