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> WoW Hold on for a minute. WoW is almost the exact opposite of this model, and for that reason I still respect it as an MMO compared to others I've seen. In
by Nav_Panel 13y ago
> WoW
Hold on for a minute. WoW is almost the exact opposite of this model, and for that reason I still respect it as an MMO compared to others I've seen.
In WoW, at least when I played it heavily during the Lich King expansion, you pay for the game and for a monthly subscription fee and that's it -- there was no other use for real money other than maybe buying a faster computer or a vent server, but that's outside of the game environment. Buying gold, while possible, was heavily discouraged and bannable.
This policy made WoW feel very fair to teenage me and I ended up putting a considerable amount of time into the game as a result. I realized that it was plausible for me to be the best simply by putting enough time into it.
Additionally, WoW's social environment is typically what keeps the long-term players going (as opposed to ingame objectives, although objectives are important for keeping players engaged), and that's another story entirely.
- noselasd 13y agoRight now though, there's an in game Shop button for purchasing stuff in WoW. It's just vanity items, mounts and pets. They do balance a very very fine line - if they let you buy stuff that has a genuine in game advantage, they cross the line, though they're probably quite aware of that.
- pseudonym 13y agoActually, I don't know if you've caught the news, but they're in the process of implementing a "automatic level 90" token as an IAP, which will probably hit their store before their next expansion comes out. I don't personally have an issue with it, but their IAP is encroaching subtly on the gameplay, and it might not stop there.