3 ms·
I don't mean to defend in-app purchases, but this isn't the first time the game industry has tried to nickel and dime you. How is it that different from the 90
by gmu3 13y ago
I don't mean to defend in-app purchases, but this isn't the first time the game industry has tried to nickel and dime you. How is it that different from the 90s when the game industry put out incredibly difficult games and charged players tokens every couple minutes to keep playing? I know I've personally spent a hell of a lot more money in the arcade than on in-app purchases. This isn't a mobile example, but I think Riot (maker of League of Legends) is a company that really gets it right with in-app purchases in a tasteful way.