3 ms·
I think we have to give additional purchases some degree of legitimacy; look at EVE Online and the upcoming Star Citizens of examples of in-game purchases that,
by kmfrk 13y ago
I think we have to give additional purchases some degree of legitimacy; look at EVE Online and the upcoming Star Citizens of examples of in-game purchases that, at the very least, are not dark user patterns or scams.
I generally find in-app purchases on iOS games to be scummy as hell, though, so the big problem is probably that it's a Wild West for dark user patterns in games on the App Store.
- danielweber 13y agoOnline games are more amenable to legitimate purchase models. When the game is entirely offline, though, it's just nuts to require the player to put in more money.
- AJ007 13y agoContrarily, if you introduce pay for performance in to a competitive online game, it completely fucks the competitiveness. We can accept sports where players and teams spends millions of dollars of on training, equipment, etc. What if instead the team just paid the money to buy additional points from the referee? Yeah, that is not a game. The appropriate way to do this is to make premium/paid items cosmetic only with zero influence on game play. If your game blows, this model doesn't work.
- saraid216 13y agoSure it is. It's called "United States national elections".