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There needs to be a distinction drawn between mobile games and console/pc. These are two completely separate industries that are only married by name. They have
by bsamuels 13y ago
There needs to be a distinction drawn between mobile games and console/pc. These are two completely separate industries that are only married by name. They have different target audiences, mechanics, and business models. Mobile games are played to piss some time away, and are almost never played for hours like console/pc games are. One of the big reasons the Ouya failed was because its creators didn't realize that the console and mobile markets were separated so much - they don't compete with each other on any level.
This is why I think it's silly to compare older games to mobile games. With the mobile market, you can do all sorts of disgusting slimy things and the consumer won't give a damn because they spend at max - 20 minutes on your game at a time. As long as people view mobile games as a way to blow some time rather than an interactive experience, I doubt nearly enough people will become involved with them enough to even care about in-app purchases.