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I don't think there's anything quite like Abrash's tome in breadth or all the other intangibles he eloquently wrote about (I mean the best optimizer is between
by kar1181 13y ago
I don't think there's anything quite like Abrash's tome in breadth or all the other intangibles he eloquently wrote about (I mean the best optimizer is between your ears is worth a book in itself!)
Bur for graphics programming, Foley and Van Damm is probably the canonical text - now in 3rd edition. http://www.amazon.com/Computer-Graphics-Principles-Practice-Edition/dp/0321399528 http://www.amazon.com/Computer-Graphics-Principles-Practice-...
- shadowfox 13y agoI have to say that Foley, while a good book, is more of textbook compared to something like the black book. In any case some of the "GPU Gems" [1] books are worth a read. [1] Available for free on nvidia' website these days: http://http.developer.nvidia.com/GPUGems/gpugems_part01.html http://http.developer.nvidia.com/GPUGems/gpugems_part01.html https://developer.nvidia.com/content/gpu-gems-2 https://developer.nvidia.com/content/gpu-gems-2 https://developer.nvidia.com/content/gpu-gems-3 https://developer.nvidia.com/content/gpu-gems-3
- doty 13y agoWhile F&VD does a great job covering many different aspects of image generation, for this kind of work Real-Time Rending[1] is probably more useful. It is firmly grounded in a world of programmable GPUs (shaders & the like), and wastes little time talking about rendering techniques that are not relevant to modern graphics hardware. [1] http://www.amazon.com/Real-Time-Rendering-Third-Tomas-Akenine-Mo%C2%A8ller-ebook/dp/B007COYODQ/ref=sr_1_1?s=books&ie=UTF8&qid=1391103551&sr=1-1&keywords=real+time+rendering http://www.amazon.com/Real-Time-Rendering-Third-Tomas-Akenin...
- benched 13y agoSecond for Real-Time Rendering. As far as I am aware, it's the closest thing to a foundational book on GPU programming for realtime 3D.