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Any recommendations for a modern equivalent?
by deletes 13y ago
Any recommendations for a modern equivalent?
- kar1181 13y agoI don't think there's anything quite like Abrash's tome in breadth or all the other intangibles he eloquently wrote about (I mean the best optimizer is between your ears is worth a book in itself!) Bur for graphics programming, Foley and Van Damm is probably the canonical text - now in 3rd edition. http://www.amazon.com/Computer-Graphics-Principles-Practice-Edition/dp/0321399528 http://www.amazon.com/Computer-Graphics-Principles-Practice-...
- shadowfox 13y agoI have to say that Foley, while a good book, is more of textbook compared to something like the black book. In any case some of the "GPU Gems" [1] books are worth a read. [1] Available for free on nvidia' website these days: http://http.developer.nvidia.com/GPUGems/gpugems_part01.html http://http.developer.nvidia.com/GPUGems/gpugems_part01.html https://developer.nvidia.com/content/gpu-gems-2 https://developer.nvidia.com/content/gpu-gems-2 https://developer.nvidia.com/content/gpu-gems-3 https://developer.nvidia.com/content/gpu-gems-3
- doty 13y agoWhile F&VD does a great job covering many different aspects of image generation, for this kind of work Real-Time Rending[1] is probably more useful. It is firmly grounded in a world of programmable GPUs (shaders & the like), and wastes little time talking about rendering techniques that are not relevant to modern graphics hardware. [1] http://www.amazon.com/Real-Time-Rendering-Third-Tomas-Akenine-Mo%C2%A8ller-ebook/dp/B007COYODQ/ref=sr_1_1?s=books&ie=UTF8&qid=1391103551&sr=1-1&keywords=real+time+rendering http://www.amazon.com/Real-Time-Rendering-Third-Tomas-Akenin...
- benched 13y agoSecond for Real-Time Rendering. As far as I am aware, it's the closest thing to a foundational book on GPU programming for realtime 3D.