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i'll agree. but when you are that immersed in a story it almost doesn't matter what the story is. i guess it depends what you're looking to get out of it. i fee
by catshirt 13y ago
i'll agree. but when you are that immersed in a story it almost doesn't matter what the story is. i guess it depends what you're looking to get out of it. i feel like immersion and direction are mutually exclusive and you give up one for the benefit of the other. sleep no more went pretty hard on the immersion front.
but this is kind of my point and i think we are saying the same thing. with enough going on in a virtual environment, you make your own story. that is the experience i'd look for in true VR. if that is exploring empty rooms so be it. this differs from film where there is strict direction.
there is room for something in the middle, like "Gone Home", but that experience is not the future of film, nor does it exploit the best aspects of VR/Rift.
the obtuse point from the article is right: Rift, VR, (and i'll extend it to AR) is cool for games, but what's cooler are the new types of art they will enable.