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The future of the Occulus Rift for me is going to be programming environments, and I think workspace environments for many more professions. If you've ever wor
by tinco 13y ago
The future of the Occulus Rift for me is going to be programming environments, and I think workspace environments for many more professions.
If you've ever worn an Occulus you'll know that at the moment its resolution is too low to read small text, but that won't be long. You'll also know that the space around you is immensely larger than any set of monitors could offer you. Think how your development environment is now, two small full 1920x1200 24" monitors likely, sitting about a meter from you.
When the Occulus sports 2 QHD screens, you will have that same DPI, but for your entire field of vision. And because of the sensors you can move your head around, meaning there can be windows, data, tools, information everywhere around you, literally just a glance away.
And then the icing of the cake: The Occulus lets you relax your eyes! No more eyestrain, I am not 100% certain but this might allow you to someday look 8 hours at a screen, and feel like it's been a day in the park for your eyes.
- robertfw 13y agoThis is what I am most excited to try - the visual immersion that is possible with the rift, combined with the interactive programming style you get when working with tools like LightTable/Clojure... they can't make it fast enough!
- henningb 13y agoI don't think so. For me, workplace is a lot about face to face communication. Oculus with its big black helmet does not exactly foster that. I hope we don't in the future sit all at home in our Oculus VR. I have tried an Oculus and think it is awesome for gaming, and probably some special work environments, e.g. car designers. But as a general purpose workplace or for programming, I don't think it fits.
- nightski 13y agoWhy would the Oculus VR prevent face to face communication? If anything, it could enhance it. I believe it has serious potential.
- tinco 13y agoThat makes no sense, the idea that you can't see your surroundings, and thus neither any faces, is a core property of the rift. Anyway, parent doesn't have much of a point. What's wrong with taking your goggles off to have a chat with someone? It makes no sense to disqualify the rift over the fact that while you're using it you're pretty isolated.
- nightski 13y agoI guess that is my point, why does it need to be isolated. Why couldn't you have video conversations while wearing the Occulus as if the person was right there. Hell even with life like avatars when half way across the country? collaborating on code or whichever subject in a virtual space? I mean is it that important to take it off? I could see it increasing communication within a company. Instead of walking to a persons desk you could just have an in-person chat with them without moving (a much better experience than say, skype).