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I don't see the Oculus performing better in either industry; if anything I think it would be the amazing bridge between the two. Like someone else has said, I d
by tsumnia 13y ago
I don't see the Oculus performing better in either industry; if anything I think it would be the amazing bridge between the two. Like someone else has said, I doubt games or movies will vanish, just like books never really vanished. If anything this will expand into its own new industry.
One idea I'd always had is make a game that plays out like a 'scene'. Let it be something non-mundane, but also not 'epic'. I typically use acting as a bodyguard that is protecting their client. The scene occurs and depending on player's actions, client lives/dies or any number of consequences (give it a Hitman feel with 'multiple' solutions). 'Slice of Life' (http://en.wikipedia.org/wiki/Slice_of_life http://en.wikipedia.org/wiki/Slice_of_life) plays and realism were the style in the 1800s, it could be possible to see this style emerge again through immersion.
The other idea is turn Oculus development more commercial-grade, training simulations because the real life material cost is too high. Instead of a cadaver, simulate the body for autopsy. It might even help ease some mind's transitioning to a real body.
I think the article used the Oculus to really talk about immersion technology as a whole. I'm still not fully convinced the Oculus isn't the Virtual Boy of this generation; however, I do know we are getting better at immersing tech and whether Oculus succeeds or flops, it will still open great doors for other things.