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I was rather disappointed to see that they were animated gifs. I would much rather see them in a format where you can run them with independent speeds and fram
by Lerc 13y ago
I was rather disappointed to see that they were animated gifs. I would much rather see them in a format where you can run them with independent speeds and framerates.
I figure it would be better to represent the image as a bunch of shapes with changing position/rotation. In fact using these animations as a base It might not be too hard to automate the process to identify the shapes and the connections between them.
- BrandonMarc 13y agoGiven that the site has been around since the year 2000, assuming the images haven't changed, the tools widely available / understood at that were rather limited when compared with today.
- mxfh 13y agoAt least on the site liked in the OP they are sprite maps* saved in gif format not animated gifs. For example: http://www.animatedengines.com/jets.html http://www.animatedengines.com/jets.html The custom player takes the class of the div container (http://www.animatedengines.com/img/tprop_fl.gif http://www.animatedengines.com/img/tprop_fl.gif) "aeplayer aepframes_6" to determine the number of frames (6) and offsets the background-position vertically for each frame by the amount of the individual frame height which equals the div container height, thus appearing animated. *see this example with a sprite map in png format http://jsfiddle.net/simurai/CGmCe/ http://jsfiddle.net/simurai/CGmCe/