4 ms·
Of course twilight princess controls are equivalent to buttons. it's a gamecube game that was ported to Wii. i'm not sure how casual gamers feel about it, but
by xenophanes 13y ago
Of course twilight princess controls are equivalent to buttons. it's a gamecube game that was ported to Wii.
i'm not sure how casual gamers feel about it, but i find the motion controls extremely frustrating and they make games significantly worse, IMO. this might be more of a matter of opinion with better motion technology but for Skyward Sword the motion technology simply isn't good enough. i can test several motions to try to find the right one and do them carefully and both 1) struggle to do something successfully at all 2) find the identical motion gets variable results in game. Not fun. if the motion controls in Skyward Sword were equivalent to buttons at least they'd be simpler and I'd be able to mostly do the actions i want.
And I say this as a fan of the Infinity Blade iOS touch sword fighting games. if the non-button technology is good quality and the game actually makes sense with the controls, then it's fine. skyward sword fails on both counts.
Meanwhile in Link Between Worlds it breaks the flow of the game every time you want to change items or take the broom because you have to use the touch screen for those (which probably means pulling out the stylus since the touch screen sucks), and the whole rest of the game is buttons. the break in the action to grab your stylus, press twice, and set it somewhere again (on your shirt and hope it doesn't fall on the ground?) constantly interrupts you and does not add any fun.
- EpicEng 13y agoOf course twilight princess controls are equivalent to buttons. it's a gamecube game that was ported to Wii. No it wasn't. The two versions were developed in parallel[1], and the Wii version was released prior to the GC version.[2] [1]:http://en.wikipedia.org/wiki/The_Legend_of_Zelda:_Twilight_Princess#Development http://en.wikipedia.org/wiki/The_Legend_of_Zelda:_Twilight_P... [2]:http://en.wikipedia.org/wiki/The_Legend_of_Zelda:_Twilight_Princess http://en.wikipedia.org/wiki/The_Legend_of_Zelda:_Twilight_P...
- ZeroGravitas 13y agoYour link supports xenophanes' claim, particularly the "Wii transition" section.
- EpicEng 13y agoI guess you didn't really read it then. The game was originally envisioned for GC but, early on, it was decided that it would be released on both platforms. Plenty of time for development. Anyway, it doesn't matter; the game was released on both systems almost simultaneously (Wii first). These two facts hardly imply that this was a GC game ported to the Wii. Years of development were spent specifically on the Wii version.
- ZeroGravitas 13y agoIt was a button press for most of the Wii development too, motion control was a last minute addition, as they struggled to convert the controls originally designed for the GameCube, as the game's director explains here:: http://www.nintendoworldreport.com/feature/13095 http://www.nintendoworldreport.com/feature/13095
- xenophanes 13y agoIt was a gamecube game that was ported before it came out. so there was a parallel period, but originally it was a gamecube game. If you wanna look stuff up for discussions, look it up better. BTW they even mirrored the entire world for the wii version so link could be right handed btw (like the worldmap is mirrored even), it's pretty neat if you wanna go read about it. gamecube launch was delayed to help sales of wii version for fairly obvious reasons. you're telling me things i already know and then concluding, based on a quick (and careless) reading of wikipedia, that you know better. your own link even says stuff like motion to swing sword in wii TP is cuz they ran out of buttons.