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A few thoughts on this from my own life, after spending 11 years writing a video game and failing to finish a dozen others: * The one time I used agile methodo
by zackmorris 13y ago
A few thoughts on this from my own life, after spending 11 years writing a video game and failing to finish a dozen others:
* The one time I used agile methodologies in the workplace, we had a team (implementation is more expensive than idea so add workers)
* I have over 200 column ideas for my upcoming blog, but will have to let 90% of them go and find peace with that (can't do everything)
* Profit, in fact income itself, generally comes from finishing things so I have to decide between optimization and eating (good, fast, cheap - pick any two)
* Consider looking at your ideas from a meta level, see if you can project out where the ideas will finally fall (see the forest for the trees)
* If it's troubling that you form a solution that invalidates the current problem, perhaps try to see that as a positive (work at your level)
There are probably a bunch more but I don't want to get quippy. I struggle with a preponderance of ideas to the point where I alienate people and am bad with time management and money. It's a bizarre first world problem that most people don't seem to understand. That's why I love Hacker News! And kind of a P.S: I'm realizing as I get older that my short game is terrible, for example, I struggle with the timed skills tests on freelancing sites but throw around esoteric computer science concepts easily, so a big part of my inability to finish anything is that it's hard to communicate what I see to other people and I get outvoted. Then when my heart isn't in what I'm working on, I procrastinate. I'm trying to find projects that I'm passionate about because challenge isn't the problem, it's my own attitude.