4 ms·
Rarely does a game from that era have that much complexity, and in CGA. Wow. Also, an ASCII guide to gates: output input(s) +
by midas007 13y ago
Rarely does a game from that era have that much complexity, and in CGA. Wow.
Also, an ASCII guide to gates:
output input(s)
+
NOT --o< |--
+
-+--
OR --( (
-+--
-+--
NOR --o( (
-+--
--+--
AND --( |
--+--
--+--
NAND --o( |
--+--
- +--
XOR --( ((
- +--
- +--
XNOR --o( ((
- +--
{C,P,N}MOS transistor implementations are exercises for the reader. :)
- m-photonic 13y agoApparently it's an Apple II game, not a CGA game. I was fooled too though.
- midas007 13y agoThanks. s/CGA/HGR{,2}/ Neat read (I never coded for Apple II): https://en.wikipedia.org/wiki/Apple_II_graphics#High-Resolution_.28Hi-Res.29_graphics https://en.wikipedia.org/wiki/Apple_II_graphics#High-Resolut...
- DerekL 13y agoActually, they did port it to IBM PC and TRS-80 Color Computer.