4 ms·
Apple won't like anyone else pushing apps, but anyone can generate a link and lead people to their content on the iTunes Store. As an example, our app is at ht
by sanj 17y ago
Apple won't like anyone else pushing apps, but anyone can generate a link and lead people to their content on the iTunes Store. As an example, our app is at http://itunes.com/apps/luckycal http://itunes.com/apps/luckycal.
But, it'd be trivial for Facebook to set up a config option during app setup on their site asking for the URL of the iPhone application. I'm guessing they'd want to make sure it was using FBConnect and so getting into that directory might require a step of human intervention.
Second, I think that there's another path. Do you remember when the iPhone first came out and the story line was that you were supposed to write web apps? And that those would "just work" on the iPhone? It sounds silly now, especially referencing the iPhone, but FB apps are web apps.
In fact, for our iPhone application, we chose to build a very "thin" client component and then sublaunch Mobile Safari so we could take advantage of server-side work and rendering. I believe it works pretty well, but you're welcome to see for yourself: http://itunes.com/apps/luckycal http://itunes.com/apps/luckycal
Since FB Apps are just web apps, the apps 'tab' on the Facebook iPhone application could launch the mobile version of the FB Apps the user has installed -- ideally shrunk down and optimized for the handheld screen. In fact, you could use a WebUI view to keep it within the Facebook iPhone application and maintain the user experience. The sublaunch could deal with handing over the credentials and perhaps some other information (geolocation comes to mind). I'd be happy to port what we've done into that environment.
The practical upshot would be that existing FBApps would have a place on the iPhone with little additional work for Facebook.