4 ms·
I'd gladly pay $16 for a NEW game of that quality but wrapping up an old game as a new product and trying to get that out of it? No, thanks. I love mobile gamin
by jaegerpicker 13y ago
I'd gladly pay $16 for a NEW game of that quality but wrapping up an old game as a new product and trying to get that out of it? No, thanks. I love mobile gaming and I'm working on trying to build a company out of it but repackaging up old games for the new platforms does not advance them in the least.
- yebyen 13y agoWe used to pay $50 for every new game, why do you want a new game for $16? I get it, most of the games are from $1 to $4, but I don't understand why. Either you pay $1-4 for a dumb little game with no depth, or you pay $16 for a quality of game that used to cost $50, when hardware was less advanced. Why?
- Karunamon 13y agoBecause it's not a new game. There is not $16 worth of value there. There is no new content. It is a straight port job with bad touch controls grafted on. I could have a superior experience with a SNES emulator. Further, depth of a game has nothing to do with price. False dichotomy. The choice isn't between cheap games with no depth and expensive games with depth, the choice is between high value and low value. There isn't a $16 value in what SE is putting out. There's not even a $5 value.
- yebyen 13y ago> I'd gladly pay $16 for a NEW game This is what you wrote. I haven't been a gamer for a long time, other than some $2 and $5 games, so I'm on your side. I'm trying to understand why we're not interested in paying $50 for a game anymore. I have a stack of them at home, I paid $50 in 1990's and 2000's money for them. I agree that you shouldn't pay $50 for a rehash of some old game that was never designed for touch, on a platform that doesn't provide really any other options for input control. I'm just trying to understand why nobody is putting out NEW games that you would pay $50 for. Nobody is even targeting this price point. Is it because distribution channels are so much cheaper, and there aren't as many middle-men trying to take a cut? Is there some deficiency in the platform to explain why they /can't/ sell us games at the $50 price? I'm not talking about Candy Crush Saga. The consoles are still successful at selling new games for $50+. Nobody is doing it for Android or iOS as far as I can tell. Are we waiting for NVidia Shield and Ouya, or is there some other reason why nobody is producing for this platform any new, original games of high quality that you would pay $50 for?
- eropple 13y agoNobody's selling them because the few people who've tried to target an upmarket price point have failed miserably and the sort of investment needed to make a game "worth" $50 in the world of mobile games (filled with insane players who seem to think a dozen hours of gameplay isn't worth $3) would be a massive, massive risk. The only people able to actually move units at a price point over $10 seems to be Square themselves, and even they're not doing a great job of it with that mind-boggling back catalog of games and name recognition to use to their advantage. I'm making a 2D JRPG right now - first wave of platforms being PC/Mac/maybe-Linux, second wave being mobile and tablet devices. The PC version will be priced between $15 and $20; the mobile one will by necessity end up around $8-$10 because that is the ceiling that people seem willing to pay for games (and not a lot of them at that). From where I sit, the mobile market is largely quality-inelastic (unless you measure quality on 'reactivity of your Skinner box') and while I'm porting my game, I wouldn't bother otherwise if it wasn't solely a learning experience for me. Even if I was at an AAA shop I certainly couldn't justify spending the sort of money necessary to "validate" the existence of a $50 title on iOS.
- chc 13y agoBesides market issues, it is just really hard to make a very sophisticated game on a touchscreen. The controls are inherently imprecise and require you to cover up a third of the screen anytime you're interacting. The SNES game landscape would have looked very different if it had a control scheme with those properties. The popular sorts of games for mobile are the sorts of games that actually work well with the limitations of the phone hardware.
- yebyen 13y agoIssues responding to a new poster who is some other person than GP... sorry I see now that's not what you wrote at all, but that was the point that drove my response.
- jaegerpicker 13y agoI'm not sure I'd pay $50 for a game unless it's one I REALLY wanted because friends were playing. I buy a medium amount of games but they are almost all are $20 and under. I tend to not like the big AAA production type of games except for a few exceptions (Mass effect, Uncharted, Skyrim but that's about all) but I love super meat boy, spelunky, bastion, banner saga, and tons of other indie games like them. To me it seems a better business model pay a smaller price from a digital delivery platform (Steam, iOS app store, google play store etc...) that a much larger chunk goes to the actual devs.
- zeidrich 13y agoBecause there are many games, and there is a bigger market of people buying those games. Since there is more people buying those games, a popular game can be profitable at a lower price now than a popular game could have been profitable at in the past. There is also no mark-up through as many distribution channels. There's no physical shelf space necessary, there's not the same sort of publisher relationships needed. A team (of any size) can create a game and publish it directly. So because of changes in distribution and an increased market, the price should go down due to reduced expenses. But the other side is that many of these changes also reduce the barrier to entry of new developers. This means that there's more competition which means that the price will go down due to reduced margins from competition. It's not so much that it's $1-4 for a dumb game and $16 for a quality game. It's that people sell quality games for less than 5 dollars and still make money. It's also the perception that "this game was already made". Chances are the people who are buying it have already played it because these rereleases are generally for fans of the game. So you're paying again for a game that's 20 years old. Does it make sense to pay more than a new game? That said I'm in total agreement that the biggest thing about it is form factor. People don't buy SNES rpgs on the phone because phones aren't the best way to play SNES rpgs. Phones have a small screen, long term playing on such a small screen causes eye strain, phones have touch screens, which are great for angry birds, because it's a very intuitive use for touch. Touch screen gamepads are not intuitive, and occlude the screen. Phones are always on you which is very handy for games that you want to pick up or put down, but not so important for marathon sessions. Phones have batteries which need to be considered, so again, you want to avoid the marathon gaming sessions. The reason we have so many casual games on the phone is because the phone is the ideal target for casual games. Games that you can pick up and put down. Go and play a level of candy crush saga on the toilet. Go and shoot some angry birds waiting for the train. I've tried to play some RPGs this way and you might get through a minor segment of a story line or some plot exposition on the can before your legs start to get numb. You often find $60 PC games for sale. We haven't moved to a point where games are all $1-4. We just have moved to a point where casual games are $1-4, and bigger games demand a different delivery method than a little phone screen and substandard (compared with the alternatives of a console or PC) hardware. If you're going to pay $60 for a game, you're probably planning on putting some real time aside for it, which means sitting at your desk or on the couch. When you get an app for the phone instead, you do it because you might get some use out of it when you can't spend the time to sit at a desk or on the couch.
- NDizzle 13y agoCheck out Zenonia - http://en.wikipedia.org/wiki/Zenonia http://en.wikipedia.org/wiki/Zenonia I played Zenonia 2 on my iPad when I first got it and it was pretty solid. They've now released a few more Zenonia games for several platforms at this point.
- entelechy0 13y agoToo much "pay to win" shit. That stuff is literally killing mobile game potential.