4 ms·
I don't find this to be the case at all, we produced a game which was free and had a single purchase for the rest of the levels. People didn't complain any more
by interpol_p 13y ago
I don't find this to be the case at all, we produced a game which was free and had a single purchase for the rest of the levels. People didn't complain any more than normal, conversion was good.
I also believe this model is executed well on the App Store — I personally play and purchase Tell Tale's episodic games, the Layton Brothers Mystery Room game, Phoenix Wright, Ghost Trick, and so on. All of them use this sales model.
One of the biggest, most loved games ever also used this model: Letterpress. It is free and offers a single purchase for unlimited multiplayer opponents. People love it.
- GFischer 13y agoA bit offtopic: where can I get recommendations for good mobile games? Geared towards a HN-like crowd :) I've read about more interesting Android games on this article's comments (didn't know there were Layton games for Android) than in several unsuccesful searches. And all the "most popular" Android games the Play store shows me are not for me.
- DanBC 13y agoDid you do Crabitron? http://twolivesleft.com/Crabitron/ http://twolivesleft.com/Crabitron/ A blog post about what happens when Yogscast briefly mentions your game would (I hope) be appreciated by HN.
- interpol_p 13y agoWe did do Crabitron. We post all our sales (including what happened after Yogscast) on our "Crabstarter" page: http://www.crabstarter.com http://www.crabstarter.com