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I am on level 450 with no money also. Sure, it is possible; but it is clear how smart they are in the strategy of getting money. As a BizDev I actually used to
by soneca 13y ago
I am on level 450 with no money also. Sure, it is possible; but it is clear how smart they are in the strategy of getting money. As a BizDev I actually used to praise them for this. They are so much better at it than every other casual game producer.
But I see the parent point. As a gamer, this might level down the games for gamers. But I don't actually believe it will. Someday someone will make a very good game costing $20 to play on a phone and will be a hit as GTA and others.
They are just different audiences. Casual gamers don't want to pay anything upfront, so you have to trick them into it like Candy Crush. Serious gamers like to show their praise for a game upront, and them play as much as they want with no off-game annoyances.
- gadders 13y agoBasically you're trading money for your time on the game. If you're impatient to proceed, it costs you more.
- batiudrami 13y agoIt's kind of weird though because there's almost no motivation to proceed. There's no goal - other than addiction (and also, I suppose, the happiness gained from passing your friends on the board). Other successful games which have grinding such as this have something - loot, abilities, unlocks - something to strive towards. Candy Crush just presents you with another board which requires a certain amount of luck to win (because the board clears so frequently, it's impossible to look more than one move ahead anyway).
- soneca 13y agoBut there is a lot of strategy also. It is possible to think 2 (some rare times 3) moves ahead. But sure, a lot of it is luck. As I don't connected it to FB, I don't even use the social aspect of the game. So recognizing this is just to pass some time, and with no competition with friends, pay money to buy time doesn't make sense to me. I play it when I want to spend time (not buy it) Also, with the reward feeling of passing a tough phase (the were phases which I played much more than a hundred times) being so big! Actually I would be paying to diminish my pleasure.
- batiudrami 13y agoHonestly I think there's actually so little real strategy in the game that it doesn't even matter. 95% of the time a freckle crossed with a striped lolly will win the level for you, so most of the game is just spent looking for 5-in-a-rows. Because of that I never felt rewarded when beating a level (though I did play the game a fair bit so there is something there).
- yfkar 13y agoFor me the game was very addictive but playing it often felt compulsive instead of fun. Some of the levels were quite enjoyable but many of them felt like waiting for the random number generator to generate a level that was not impossible. Also, I felt that the new features as the game advanced were designed to increase the amount of luck needed. Basically, the gameplay felt like I was repeatedly throwing dice until I got a certain combination of numbers. Also, in the later levels, the dice may randomly explode.