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> but it seems the whole "game" and all mechanics are just designed to slowly get you hooked and extract money at the most susceptible time Welcome to the game
by Mahn 13y ago
> but it seems the whole "game" and all mechanics are just designed to slowly get you hooked and extract money at the most susceptible time
Welcome to the games industry of today. It's all about this everywhere you look; in fact, if you are an indie doing games today and you don't build around monetization you'll pretty much be laughed at (not by the players evidently, but you get the point).
> Smartphones are powerful now, yet games that manage to match the quality and depth of an SNES-era game are basically non-existent
Well, people generally tend to have much shorter sessions with their smartphone than with a console. Stupid and simple works because that's where the demand is, so folks build more of it.
- msie 13y agopeople generally tend to have much shorter sessions with their smartphone than with a console Couldn't agree more. A smartphone is different from a console/PC not only in terms of form-factor but also in its usage (bursts of activity as opposed to long sessions).
- vidarh 13y agoExactly. 90% of my gaming these days is during 10 minute train or bus rides as part of my commute. The remaining 10% tends to be before going to sleep etc. While I occasionally play other games, the ones I play when I have time to sit down tend to be unsuitable for small screen devices.