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Game #5 could easily make a nice iOS game. Make it free and IAP for additional puzzles. You'd just need to generate a whole mess more puzzles. Two little bits o
by GavinB 13y ago
Game #5 could easily make a nice iOS game. Make it free and IAP for additional puzzles. You'd just need to generate a whole mess more puzzles. Two little bits of feedback:
1. When one of the pieces goes off the screen, you should automatically restart, or at least let the player know they've failed. The first time this happened I wasn't immediately sure what to do--even though it was obvious after a couple seconds. Even once I knew, it was annoying to have to press restart when I'd obviously lost. Auto-restart will make players less likely to quit in frustration.
2. The "locked into place" pieces should have their design more differentiated from the moveable pieces--remove the arrows, for instance. This will help with clarity as levels get more and more complicated.
- dpcan 13y agoI agree with you, but if you are looking for a game very similar to this that's already out there, check out "Puzzle Retreat" on iOS/Android.
- lessmilk 13y agoYes, I'm considering doing some iOS games in the near future. I'm currently looking at CocoonJS, a technology that converts html5 games into native apps. And that is some really good feedback, thanks! And if you want to not miss my next games, or want some tutorials on how I make my games, please subscribe to my newsletter :)
- GavinB 13y agoSubscribed and will definitely be following you. Our game team is exploring HTML5 games and I'm very interested to see where this takes you.