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One new HTML5 game per week
- obblekk 13y agoThis is really great. Keep up the good work!
- dpcan 13y agoCheck out agameaweek.com. The Dev is really cool in various forums, and has been doing this for about a year I think. He's using Monkey-x to code them now. I don't know how you guys do it.
- jmsduran 13y agoMarvelous stuff! Having worked for years in the corporate trenches as a Software Engineer, your games once again reminded me how fun programming can be. I definitely will be taking a look at Phaser for hobby projects of my own.
- randlet 13y agoMan I had the exact same reaction. Playing that box game made me think "wow that is the kind of thing I would have loved to spend days implementing in horribly written Turbo Pascal 15 or 16 years ago".
- lessmilk 13y agoThanks a lot! Phaser [0] is really an awesome framework to make 2d games. It it quite easy to learn, and with just 100 lines of code you can already have an working prototype. [0] http://www.phaser.io http://www.phaser.io
- a1k0n 13y agoI really dig the chiptune soundtrack on game #5.
- ZanderEarth32 13y agoBox jump is great, really addicting. Thanks for ruining my productive evening!
- KMBredt 13y agoIt's a clone of the "Space is Key" series from Chris Jeff -see (for part 2): http://chris-jeff.com/games/spaceiskey2/ http://chris-jeff.com/games/spaceiskey2/
- GavinB 13y agoGame #5 could easily make a nice iOS game. Make it free and IAP for additional puzzles. You'd just need to generate a whole mess more puzzles. Two little bits of feedback: 1. When one of the pieces goes off the screen, you should automatically restart, or at least let the player know they've failed. The first time this happened I wasn't immediately sure what to do--even though it was obvious after a couple seconds. Even once I knew, it was annoying to have to press restart when I'd obviously lost. Auto-restart will make players less likely to quit in frustration. 2. The "locked into place" pieces should have their design more differentiated from the moveable pieces--remove the arrows, for instance. This will help with clarity as levels get more and more complicated.
- dpcan 13y agoI agree with you, but if you are looking for a game very similar to this that's already out there, check out "Puzzle Retreat" on iOS/Android.
- lessmilk 13y agoYes, I'm considering doing some iOS games in the near future. I'm currently looking at CocoonJS, a technology that converts html5 games into native apps. And that is some really good feedback, thanks! And if you want to not miss my next games, or want some tutorials on how I make my games, please subscribe to my newsletter :)
- GavinB 13y agoSubscribed and will definitely be following you. Our game team is exploring HTML5 games and I'm very interested to see where this takes you.
- devendramistri 13y agoThis is AAAAddictive..
- frik 13y agoThe related TigSource forum thread: http://forums.tigsource.com/index.php?topic=38022.0 http://forums.tigsource.com/index.php?topic=38022.0
- lessmilk 13y agoI'm the guy making the "one new game per week". It's amazing to see my little project posted on HN! Thanks for the support, and let me know if you have any question about lsesmilk.
- woutr_be 13y agoAny chance of making all the code public? Would be awesome to follow up on your coding progress and it would be a great resource for beginners as well.
- lessmilk 13y agoThe javascript is not minified, so you can easily look at the games' code in the html if you want. And I'm seriously considering to open source my code.
- deleted 13y ago[deleted]
- lessmilk 13y agoHaha, yes! But in the meantime my website became #1 of reddit.com/r/programing, and since then I see lessmilk.com featured on lots of places. And now even on HN, amazing!
- idProQuo 13y agoI played Man vs Penguins and thought "Ha, nice, a super mario clone. They're practicing JS skills and the music is fun." Then I played Fill the Holes. Man. The mechanics and puzzle design there were great. Keep it up, I imagine you'll be getting job offers soon!
- NKCSS 13y ago"You won! You clicked 104 times during the game" Fun game :)
- ndrouin 13y agoGood learning project. It doesn't take a lot of graphics and sounds to make an addictive game.
- nickthemagicman 13y agoHOW DO YOU HAVE TIME
- nathell 13y ago#5 was a couple of fun minutes; it made my day slightly better. You deserve a pint, sir.
- lessmilk 13y agoThanks a lot, I'm glad that you enjoyed my little game :-)
- rralian 13y agoThese are really impressive, great work. I'd also like to make games and admire the shotgun, just-do-it approach here. If I started working with a framework like phaser, how much of that experience would be applicable to other frameworks? Is it all very similar concepts, with differences in execution (say, like the difference between jQuery and mootools or whatever)? I get a little hesitant at the point of choosing where to start.