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> By your definition, computers should be terrible at Air Traffic Control, Driving Cars, Logistics Planning, and even playing Chess. All of these are problems
by sejje 13y ago
> By your definition, computers should be terrible at Air Traffic Control, Driving Cars, Logistics Planning, and even playing Chess.
All of these are problems with complete information.
Chess is a solved game, however you can't analyze the whole problem quickly enough to cover it all.
Driving a car, a computer can have access to all relevant data--far more than a human. Sure, new data can be introduced, but the computer can pick it up and handle it as quickly as a human.
Poker is a better example of a problem with incomplete information--and computers do NOT excel at it. They do play excellent heads-up limit, which is more-or-less a solved game. They play much-less-excellent heads up no-limit, and they certainly don't approach new situations in a novel manner. The same goes for full table games.
I would expect computers to be very good at all the tasks you mentioned, and mediocre (but trainable) at those like poker. I expect that this, too, will change in the future, when we manage to invent better ways to handle incomplete information, especially if there's a rapid feedback loop.
- avmich 13y agoI think those problems don't have complete information. Air Traffic Control employs certain models of behavior of planes and air flows, which are not exact. Understanding of situation could be different among participants, so are actions. Driving Cars doesn't have information about all surroundings (say, behind the bush) - and definitely not about plans of other agents in the area. Logistics have to deal with uncertainties of transportation - you can't be sure a particular truck going through Oregon won't be delayed by a storm. Chess isn't a solved problem (checkers is).