3 ms·
To be fair I hadn't looked at the license comparison in awhile (http://unity3d.com/unity/licenses http://unity3d.com/unity/licenses). It looks reasonable - I th
by king_magic 13y ago
To be fair I hadn't looked at the license comparison in awhile (http://unity3d.com/unity/licenses http://unity3d.com/unity/licenses). It looks reasonable - I think I recall at one point you couldn't even submit to the App Store without a pro license, which I may be imagining.
Oh well. I stand corrected :-)
Maybe I was thinking of Xamarin's license costs instead ;-)