4 ms·
Huh? It's free for commercial use. You really can't beat that. I doubt you will need the advanced (paid) features of Unity unless you are established and hav
by aryastark 13y ago
Huh? It's free for commercial use. You really can't beat that. I doubt you will need the advanced (paid) features of Unity unless you are established and have a team of developers. In which case, you can surely afford $1500.
- king_magic 13y agoTo be fair I hadn't looked at the license comparison in awhile (http://unity3d.com/unity/licenses http://unity3d.com/unity/licenses). It looks reasonable - I think I recall at one point you couldn't even submit to the App Store without a pro license, which I may be imagining. Oh well. I stand corrected :-) Maybe I was thinking of Xamarin's license costs instead ;-)