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Unreal Engine used to be licensed that way, but they've moved to a royalty model that actually makes it pretty cheap for small studios, and free for hobbyists.
by _delirium 13y ago
Unreal Engine used to be licensed that way, but they've moved to a royalty model that actually makes it pretty cheap for small studios, and free for hobbyists. The current licensing options are,
Non-commercial use: free
Commercial use for in-house applications (e.g. training simulations): $2,500 per-seat
Commercial use for end-user-oriented applications (e.g. game development): $99 plus 25% of royalties above $50,000
Full terms: http://www.unrealengine.com/udk/licensing/commercial_license_terms/ http://www.unrealengine.com/udk/licensing/commercial_license...
- nkvoll 13y agoOuch. App stores often take 30%, which means that only 52.5% (0.7*0.75) of what the user pays goes to the developer. That is quite a significant number.
- deleted 13y ago[deleted]
- socialist_coder 13y agoThat's UDK though, not the full Unreal Engine. But to be fair UDK is more similar to Unity. For anything but not-successful games the 25% royalties is going to be a lot more than just $1500-$4500 up front per dev. I'll take the Unity licensing scheme any day of the week.