4 ms·
Unity3d is a tiny fraction of the cost of any competing engine. Unreal Engine / Farcry start out costing hundreds of thousands of dollars and some studios might
by socialist_coder 13y ago
Unity3d is a tiny fraction of the cost of any competing engine. Unreal Engine / Farcry start out costing hundreds of thousands of dollars and some studios might even be paying 1m+ for their licenses.
At $1500 a developer (or $4500 if you need iOS + Android licenses), Unity3d is a steal. Plus you can happily develop with the free version until your company is making 6 figures in revs. The free version is lacking some features but until you get really serious about Unity you don't really need it.
- _delirium 13y agoUnreal Engine used to be licensed that way, but they've moved to a royalty model that actually makes it pretty cheap for small studios, and free for hobbyists. The current licensing options are, Non-commercial use: free Commercial use for in-house applications (e.g. training simulations): $2,500 per-seat Commercial use for end-user-oriented applications (e.g. game development): $99 plus 25% of royalties above $50,000 Full terms: http://www.unrealengine.com/udk/licensing/commercial_license_terms/ http://www.unrealengine.com/udk/licensing/commercial_license...
- nkvoll 13y agoOuch. App stores often take 30%, which means that only 52.5% (0.7*0.75) of what the user pays goes to the developer. That is quite a significant number.
- deleted 13y ago[deleted]
- socialist_coder 13y agoThat's UDK though, not the full Unreal Engine. But to be fair UDK is more similar to Unity. For anything but not-successful games the 25% royalties is going to be a lot more than just $1500-$4500 up front per dev. I'll take the Unity licensing scheme any day of the week.