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I'd be a lot more interested in supporting anything Unity3D related if it's licensing wasn't so outrageously expensive (for any platform).
by king_magic 13y ago
I'd be a lot more interested in supporting anything Unity3D related if it's licensing wasn't so outrageously expensive (for any platform).
- socialist_coder 13y agoUnity3d is a tiny fraction of the cost of any competing engine. Unreal Engine / Farcry start out costing hundreds of thousands of dollars and some studios might even be paying 1m+ for their licenses. At $1500 a developer (or $4500 if you need iOS + Android licenses), Unity3d is a steal. Plus you can happily develop with the free version until your company is making 6 figures in revs. The free version is lacking some features but until you get really serious about Unity you don't really need it.
- _delirium 13y agoUnreal Engine used to be licensed that way, but they've moved to a royalty model that actually makes it pretty cheap for small studios, and free for hobbyists. The current licensing options are, Non-commercial use: free Commercial use for in-house applications (e.g. training simulations): $2,500 per-seat Commercial use for end-user-oriented applications (e.g. game development): $99 plus 25% of royalties above $50,000 Full terms: http://www.unrealengine.com/udk/licensing/commercial_license_terms/ http://www.unrealengine.com/udk/licensing/commercial_license...
- nkvoll 13y agoOuch. App stores often take 30%, which means that only 52.5% (0.7*0.75) of what the user pays goes to the developer. That is quite a significant number.
- deleted 13y ago[deleted]
- socialist_coder 13y agoThat's UDK though, not the full Unreal Engine. But to be fair UDK is more similar to Unity. For anything but not-successful games the 25% royalties is going to be a lot more than just $1500-$4500 up front per dev. I'll take the Unity licensing scheme any day of the week.
- aryastark 13y agoHuh? It's free for commercial use. You really can't beat that. I doubt you will need the advanced (paid) features of Unity unless you are established and have a team of developers. In which case, you can surely afford $1500.
- king_magic 13y agoTo be fair I hadn't looked at the license comparison in awhile (http://unity3d.com/unity/licenses http://unity3d.com/unity/licenses). It looks reasonable - I think I recall at one point you couldn't even submit to the App Store without a pro license, which I may be imagining. Oh well. I stand corrected :-) Maybe I was thinking of Xamarin's license costs instead ;-)