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>DrawQuest got some traction, but found that selling paint brushes in a drawing app is a lot harder than selling extra lives in Candy Crush. Selling brushes in
by phaus 13y ago
>DrawQuest got some traction, but found that selling paint brushes in a drawing app is a lot harder than selling extra lives in Candy Crush.
Selling brushes in a drawing app makes it seem like you aren't taking your customers seriously. I know it worked for Paper, but they aren't going to get any of my money any time soon. I've purchased several IOS and Android drawing programs, and several significantly more expensive programs for PC. I wont, however, purchase a productivity program with in-app purchases. Just tell me how much money you want for your program and I'll buy it. Companies should quit coming up with idiotic monetization strategies designed for the sole purpose of tricking customers out of larger amounts of money.
- colinplamondon 13y agoThat discounts the fact that in-app purchases works phenomenally for many, many companies. You may personally not like it, but the fact that IAP drives billions of dollars a year in revenue probably makes it non-idiotic for companies deciding how to monetize. No one cares about getting your money. They care about the rate at which new users convert. Some segment of any new group of users will be violently and religiously against IAP. That's fine. Some segment of users will also be violently and religiously against a credit card form, because they think software should be form. That's also fine. That segment just isn't going to have very much overlap with the segment of people that pay you money for services.