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Canvas was fun. While I don't know the details, imo it failed (at least community-wise) because they made some strange changes for strange reasons (removing so
by Phil_Latio 13y ago
Canvas was fun. While I don't know the details, imo it failed (at least community-wise) because they made some strange changes for strange reasons (removing so called sticker-rain, removing audio-remixes, etc).
The weeks after these changes the user base dropped largely and once that started there was obviously no coming back due to massive decrease in activity on the site that would scare away new users. Myself included: Previously I was spending at least 1 full hour a day on Canvas for about 5 months straight and just some days later it went down to like 5 minutes a day before leaving completely.
To this day I fail to see how they ever wanted to monetize Canvas. I think that was the real issue here. It looks like the site had a few hundred uniques a day for the last couple of months and the servers are still running...
http://www.alexa.com/siteinfo/canv.as http://www.alexa.com/siteinfo/canv.as
- dclara 13y agoI think what you said is very typical. Apps are like mini toys or online games. People lose their curiosity very soon since there are so many free choices out there. We cannot expect or take it too seriously for the long run. Being adopted to a certain extent as Canvas DrawQuest is good enough.