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I have pretty much given up on iPhone development .. for now. Hopefully things will change, but when I compare the experience of gathering 10,000 users on Andr
by torpor 17y ago
I have pretty much given up on iPhone development .. for now. Hopefully things will change, but when I compare the experience of gathering 10,000 users on Android in a single release after an hour, with waiting for Apples blessing for weeks and weeks, I'll take the former, thanks.
The nail on the head issue is this: Apple are making buck$ from all this. They don't care a damn. Android, well .. Google may have its nefarious plans for us all, data-wise, but at least I have a lot more control, as a developer, over what happens. And frankly, I think the feedback cycle with Android users has been a much more positive one than with the iPhone crowd.
I sure hope Apple loosen up a little, though I won't be counting on it. I'll just focus on Android as my primary platform for now. Its better for me, and better for my users: and thats what really matters.
- Andys 17y agoIf freedom is what you want, the android has plenty of it. While Apple prevents any sort of app that provides a runtime or scripting language, Google developers have released something that lets you code Android apps on the phone itself in real time in a selection of different scripting languages. The contrast is stark.
- elai 17y agoYou can code your app in whatever scripting language you want, but it can't download and execute code arbitrarily. For example, the unity game engine for iPhone uses mono & C#/javascript for all it's game programming/scripting. But when you use the app, the app doesn't act as a player but as a standalone application.
- cesare 17y agoThis is a quite common misunderstanding among iPhone developers. For instance, I'm starting to use TinyScheme embedded in my code. Pretty sweet.