2 ms·
I think your comment is better than the actual article. Perhaps the lesson is one that Hollywood has learned repeatedly as well. Simply having a budget doesn't
by trevelyan 17y ago
I think your comment is better than the actual article. Perhaps the lesson is one that Hollywood has learned repeatedly as well. Simply having a budget doesn't give you a good product. As far as the Wired article goes:
>> The only trouble is that nobody can accurately formulate sure-fire game hits on a consistent basis.
I'd say that Tim Schafer has done a pretty incredible job on this front. Maniac Mansion, Day of the Tentacle, Full Throttle, Grim Fandango, Psychonauts.... presumably the fact he isn't a millionaire suggests something about the size of the market.