4 ms·
I worked 100+ hours for 9 months straight on a game :(. The biggest part of the burnout for me was that halfway through, I realized I didn't even believe the pr
by banachtarski 13y ago
I worked 100+ hours for 9 months straight on a game :(. The biggest part of the burnout for me was that halfway through, I realized I didn't even believe the product would do well (it didn't).
In retrospect many things could have gone differently. I know now that the desire to do a death march from upper management was really a sign of immaturity on their part.