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Initial driving lessons, pilot training, Movies where you're sat inside the scenery. Virtual conferences, meetings, lectures, school lessons. Virtual strip club
by mike-cardwell 13y ago
Initial driving lessons, pilot training, Movies where you're sat inside the scenery. Virtual conferences, meetings, lectures, school lessons. Virtual strip clubs. Virtual weddings. The list is almost endless. If something can be done in VR, somebody will program it.
It's gonna be so massive and so addictive, I predict within ten years there'll be news stories about people dying in VR from malnutrition or heart failure and clinics specialising in VR addicition.
- hershel 13y agoPlus another host of side effects like:cybersickness, dissociation(a serious mental disease) and lower sense of presence in objective reality, unstable gait. http://www.quora.com/Oculus-Rift/Virtual-Reality-Oculus-Rift-side-effects-of-extended-use http://www.quora.com/Oculus-Rift/Virtual-Reality-Oculus-Rift...
- glitchdout 13y agoJust like in Inception where it's mentioned how some people have become addicted to the dream world. I can definitely see this happening.
- higherpurpose 13y agoOculus Rift driving lessons with support for those wheels would be amazing.
- kybernetikos 13y agoSome of the most addictive games you can play today are some of the least realistic. I don't expect VR games to be any more addictive than non-VR games. Here's a news story from more than 6 years ago talking about South Korea: > Last year alone, at least seven people died from deep vein thrombosis, heart failure, or exhaustion while playing online games.... > The Information & Communication Ministry began carrying out an annual survey of game addiction in 2002, and has set up counseling centers in eight cities to help addicts. Game companies such as Seoul-based NCsoft Corp. also spend hundreds of thousands of dollars a year each to help finance some 40 private counseling centers. http://www.businessweek.com/stories/2006-09-10/online-gaming-koreas-gotta-have-it http://www.businessweek.com/stories/2006-09-10/online-gaming...