4 ms·
Is that where SteamOS wins? Only platform to have full Oclus support + major game studio behind it.
by stonemetal 13y ago
Is that where SteamOS wins? Only platform to have full Oclus support + major game studio behind it.
- troymc 13y agoUnity can already publish Oculus-compatible games for Windows, Mac and Linux. I think Unreal Engine can too. Big game studios use those engines. SteamOS might be able to optimize for the Oculus Rift in ways that Windows and Mac OS can't. I guess we'll see.
- hershel 13y agoThis could really hurt consoles. Also this require a really strong machine, which costs a lot - which means it's harder to charge apple margins on top of it. Also a new platform means reducing the value of software available to windows/mac, since everything needs rewriting.
- patrickk 13y ago> This could really hurt consoles. Absolutely. I really disappointed by the lack of 4K in the Xbox One and PS4[1]. When blu-ray was new, it was the PS3 that really drove adoption. Now, the newer consoles will drastically lag behind the state of the art (compared to PCs), which will be exacerbated by the relatively long lifecycles of consoles. I feel once consumers experience a VR demo in the next 2-3 years, and start seeing 4K games on PC (both perhaps as in-store demos), going back to their consoles is going to be very disappointing. [1] http://reviews.cnet.com/8301-9020_7-57592390-222/why-next-gen-consoles-wont-run-games-at-4k/ http://reviews.cnet.com/8301-9020_7-57592390-222/why-next-ge...
- hershel 13y agoThinking about this, maybe MS has a solution: combining VR with project spark - it's game creation platform(with really good demos). Not sure about the business model and hardware , but the abilities of users to travel/play in virtual worlds created with/by friends, and the huge amount of unique content such a platform promises seems really exciting.